3D Character artist specialized in Real time Hair for Video Games. I have 15 years experience making content for games.
I speak 3 Languages fluently and have very strong communication skills.
Responsible for Creating Photo realistic Hair and furs for the Title Star Citizen and Squadron 42
Responsible for creating AAA game ready Hair and groom assets for videogames such as Diablo Inmortal Call of Duty and Lord of the Rings among many others
Responsible for the creation of Cinematic characters as well as Armors, Creatures, Animal saddles and apparel for Conan Exiles and its expansion Island of siptah
I am responsible for Guiding, reviewing and Evaluating students on the 3D Character Masters course
3D character artist for a unannounced project. I am responsible for creating realistic characters with AAA standards as well as apparel and props
Mentor at Game art institute where I help students falling behind on the courses to overcome all types of problems they encounter.
Responsible for preparing and implementing assets for VR visualization in Unreal Engine 4
https://www.fresco-design.com/
Responsible for the creation of the Main characters of the video game Dark Storm ascension
3D artist at Steam early access game Aftershock
http://store.steampowered.com/app/432080/
Responsible for the creation of Characters clothes weapons and other props such as environment assets, this game is being developed in Unreal engine 4 and its a First person shooter.
Responsible for All artwork incolving the video game Genesis. A first person survival sandbox game being developed in Unreal Engine 4, This means environment, character, lighting, animations etc. here i would lead a team of 2 concept artist and 3 3d artists. The Game was aproved on Steam greenlight and is not yet released.