Andre Pires
Andre Pires
3D Character artist specialized in Game Ready Assets.
Lisbon, Portugal

Summary

3D Character artist specialized in Game Ready Assets. Im experienced also in Hard surface and Environment 3D Art. I have 8 years experience making content for games.

Studied recently at Game Art Institute. https://www.gameartinstitute.com/

I speak 3 Languages fluently and have very strong communication skills.

Resume PDF

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Skills

Character ModelingCharacter Design3D ModelingProp ModelingHard Surface ModelingRetopologyUV MappingGame DevelopmentLevel DesignUnreal Engine 43D AnimationGame ArtTexture BakingPBR TexturingTexturingPhysically Based Rendering

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance Painter
Substance Painter
Marvelous Designer
Marvelous Designer
Fusion 360
Fusion 360
TopoGun
TopoGun
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Substance Designer
Substance Designer
Substance B2M
Substance B2M
SketchBook Pro
SketchBook Pro
Mudbox
Mudbox
SpeedTree
SpeedTree
Unity
Unity
Unreal Engine
Unreal Engine
MakeHuman
MakeHuman
Poser
Poser
CrazyBump
CrazyBump
xNormal
xNormal
Hexels
Hexels
Fuse
Fuse

Experience

  • 3D art Mentor at Game Art Institute
    United States of America
    October 2017 - Present

    Mentor at Game art institute where I help students falling behind on the courses to overcome all types of problems they encounter.

    http://www.gameartinstitute.com/

  • 3D artist at Fresco designs at Fresco Designs
    United States of America
    March 2018 - Present

    Responsible for preparing and implementing assets for VR visualization in Unreal Engine 4

    https://www.fresco-design.com/

  • 3D Character Artist at Fenrir Studios
    Remote
    October 2017 - April 2018

    Responsible for the creation of the Main characters of the video game Dark Storm ascension

  • 3D Character Artist at Focus Studios
    New Zealand
    August 2015 - December 2017

    3D artist at Steam early access game Aftershock

    http://store.steampowered.com/app/432080/

    Responsible for the creation of Characters clothes weapons and other props such as environment assets, this game is being developed in Unreal engine 4 and its a First person shooter.

  • 3D Artist at Blindshot interactive
    Dallas, United States of America
    August 2014 - January 2017

    Responsible for All artwork incolving the video game Genesis. A first person survival sandbox game being developed in Unreal Engine 4, This means environment, character, lighting, animations etc. here i would lead a team of 2 concept artist and 3 3d artists. The Game was aproved on Steam greenlight and is not yet released.