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Andre Pires
Andre Pires
Lead Hair Artist @ Cloud Imperium Games
Lisbon, Portugal

Summary

3D Character artist specialized in Real time Hair for Video Games. I have 15 years experience making content for games.

I speak 3 Languages fluently and have very strong communication skills.

Skills

Character ModelingCharacter Design3D ModelingProp ModelingHard Surface ModelingRetopologyUV MappingGame DevelopmentLevel DesignUnreal Engine 43D AnimationGame ArtTexture BakingPBR TexturingTexturingPhysically Based RenderingHairRealtime HairHair For gamesGame ready Hair

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Fusion 360
Fusion 360
TopoGun
TopoGun
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
SketchBook Pro
SketchBook Pro
Mudbox
Mudbox
SpeedTree
SpeedTree
Unity
Unity
Unreal Engine
Unreal Engine
MakeHuman
MakeHuman
Poser
Poser
CrazyBump
CrazyBump
xNormal
xNormal
Hexels
Hexels
Fuse
Fuse

Productions

    • Video Game
      Star Citizen
    • Year
      2024
    • Role
      Lead Hair Artist
    • Company
      Cloud Imperium Games - Manchester
    • Video Game
      Squadron 42
    • Year
      2024
    • Role
      Lead Hair Artist
    • Company
      Cloud Imperium Games - Manchester
    • Video Game
      Lords Of The Fallen
    • Year
      2023
    • Role
      Principal Hair artist
    • Company
      HEXWORKS, CIGames
    • Video Game
      Lord Of The Rings - Rise To War
    • Year
      2021
    • Role
      Team Lead Hair and Groom Artist
    • Company
      NetEase
    • Video Game
      MARVEL Super War
    • Year
      2019
    • Role
      3D Hair and Groom Artist
    • Company
      NetEase
    • Video Game
      Knives Out
    • Year
      2019
    • Role
      Team Lead Hair and Groom Artist
    • Company
      NetEase
    • Video Game
      Diablo Immortal
    • Year
      2022
    • Role
      Team Lead Hair and Groom Artist
    • Company
      BLIZZARD entertainement
    • Video Game
      CE Isle of Siptah
    • Year
      2020
    • Role
      3D Character Artist
    • Company
      FUNCOM
    • Video Game
      Mortal II Online
    • Year
      2021
    • Role
      Team Lead Hair and Groom Artist
    • Company
      StarVault
    • Video Game
      Conan Exiles
    • Year
      2017
    • Role
      3D Character Artist
    • Company
      FUNCOM
    • Video Game
      Call of Osiris
    • Year
      2021
    • Role
      3D Character Artist
    • Company
      Actalogic

Experience

  • Lead Hair Artist at Cloud Imperium Games
    Manchester
    October 2022 - Present

    Responsible for Creating Photo realistic Hair and furs for the Title Star Citizen and Squadron 42

  • Team Lead Hair and Groom Artist at Share Creators
    United States of America
    February 2021 - July 2022

    Responsible for creating AAA game ready Hair and groom assets for videogames such as Diablo Inmortal Call of Duty and Lord of the Rings among many others

  • Team Lead 3D Character Artist at FUNCOM
    Lisbon, Portugal
    July 2019 - February 2021

    Responsible for the creation of Cinematic characters as well as Armors, Creatures, Animal saddles and apparel for Conan Exiles and its expansion Island of siptah

  • Tutor at the 3D Character art Masters course at ANIMUM 3D Art school
    Malaga, Spain
    September 2019 - Present

    I am responsible for Guiding, reviewing and Evaluating students on the 3D Character Masters course

    https://www.animum3d.com/

  • 3D Character Artist at Actalogic
    Remote work, Serbia
    November 2018 - July 2019

    3D character artist for a unannounced project. I am responsible for creating realistic characters with AAA standards as well as apparel and props

    http://www.actalogic.com/games.cshtml

  • 3D art Mentor at Game Art Institute
    United States of America
    October 2017 - Present

    Mentor at Game art institute where I help students falling behind on the courses to overcome all types of problems they encounter.

    http://www.gameartinstitute.com/

  • 3D artist at Fresco designs at Fresco Designs
    United States of America
    March 2018 - November 2018

    Responsible for preparing and implementing assets for VR visualization in Unreal Engine 4

    https://www.fresco-design.com/

  • 3D Character Artist at Fenrir Studios
    Remote
    October 2017 - April 2018

    Responsible for the creation of the Main characters of the video game Dark Storm ascension

  • 3D Character Artist at Focus Studios
    New Zealand
    August 2015 - December 2017

    3D artist at Steam early access game Aftershock

    http://store.steampowered.com/app/432080/

    Responsible for the creation of Characters clothes weapons and other props such as environment assets, this game is being developed in Unreal engine 4 and its a First person shooter.

  • 3D Artist at Blindshot interactive
    Dallas, United States of America
    August 2014 - January 2017

    Responsible for All artwork incolving the video game Genesis. A first person survival sandbox game being developed in Unreal Engine 4, This means environment, character, lighting, animations etc. here i would lead a team of 2 concept artist and 3 3d artists. The Game was aproved on Steam greenlight and is not yet released.